The AlphaBearfodderCria
Of
Game Design
Links:
Website: flowlab.io
App:Game Maker Social Playing
A: Alpine hiking: You can get a lot of ideas hiking in an alpine forest. The setting is perfect.
B: Board: Some sort of “Secret Board” literally or figuratively.
C: Creatures: What will inhabit your game? Humans or CREEPY Monsters.
D: Destruction: Have some kind of peril keep your players going. Don’t be afraid to have rampaging monsters destroy the village they lived in since they were three.
E:Enemies: Someone should be against the players; other players or an NPC.
F: Freinds: Your game should have a helper NPC.
G: Get mad: The game should be frustrating occasionally. Have players bang their heads on the Gamer’s Block.
H: Health: Some kind of hit marker for the characters. Don’t let it hit 0…
I: Imbecile: Have some helpless guy/gal walking around accidentally getting captured or setting things on fire.
J: Joker: Ah, humor! [Insert bad joke here]
K: Know your Game: Don’t go off with some half-cocked messed up idea. KNOW YOUR GAME!
L: Long: Make the fun last. A good way to do this is to make mods, extensions, or lots of levels, even a Customize.
M: Magic: At least a spoon of magic makes the game design go down. Add at least a little fantasy. Trust me on this one.
N: Not too silly: The game can be hilarious, the game can be ridiculous, but both degrade it slightly..
O: Omnitheme: If you want to make a truly engaging game, make it not just one theme, but many.
P: Person: If your player's’ character doesn’t have any presence, it’s not a game.
Q: Quack: Monster and animal sounds are the BEST!
R: Rainbow: Colors are awesome! Admittedly, so is black and white.
S: Simple: Simple games can be great. Ex.: agario.
T: Tyrant: A boss with a brain is a good idea
U: Uncool: Not every game is fun. Keep workin’ on it.
V: Villain: Evil people keep the balance. Whether a half-mad warlord or a dominate all humanity alien, these people rule the world, Hopefully figuratively.
W: Win: A way to win. Some games have no end, but almost all give you a sense of accomplishment.
X: Xerus: Cute little animal with almost no relation to this piece.
Y: You: Leave your mark on this game.
Z: Zing: Funny noises in games are helpful if you want them to be slightly random.
So funny! And helpful to know not to be hilarious and ridiculous at the same time, at least when in game-design mode.
ReplyDeleteThis is very interesting!
ReplyDeleteI particularly enjoy your very colloquial style of writing.
ReplyDeleteThank you tyler. Also, thank you for not spamming me (I'm talking to YOU renzo)
DeleteEverybody should look at thefortytwoblog
ReplyDelete